Chocobo love this leafy green! You will need one for every chocobo ride. Gysahl Greens can be used to ride chocobos and feral chocobos. Normal yellow chocobos only require one to ride while the feral chocobos constantly drain the stock while riding them. AF x3.
The greens can be fed to Angel of Valhalla to improve his condition, and Gysahl Greens give the least healing points compared to either Tantal or Sylkis Greens. This is offset by having more plots to grow Gysahl Greens 6 plots than Tantal 2 plots or Sylkis Greens 1 plot.
To grow greens, Lightning needs Vegetable Seeds , which can be bought from the adventurer's shops in the Wildlands or found on the field randomly. To grow greens in Canopus Farms Lightning must perform a quest for Sarala. To grow greens in the Research Camp Lightning must do a quest for the old man after doing Sarala's quest.
To grow greens in the Moogle Village, Lightning must simply find it and dispatch the enemies that threaten the village. There are a variety of greens, carrots, and fruits that are used as feed for raising and summoning chocobos. Gysahl Greens are the most common kind, used to call chocobo into battle as a companion. Others are used for raising chocobos in stables. Since these greens are typically not eaten by the five races and beast-tribes, their trade is exclusively used for tending to chocobos.
Gysahl greens are commonly sold by traders in the cities, but the other kinds must be homegrown in garden beds at personal houses. There also exist fruit snacks that can be feed to stabled chocobos.
These snacks will alter the pigmentation of the chocobo's feathers while it is stabled. There's only one type of truncation, you drop the decimal point in every case. The gradeschool type of rounding generally doesn't happen in programming too often, as it's not a built in trait of the basic math functions.
Integer division effectively has truncation built into it, and the default conversion from a floating point value to an integer value also uses truncation. Floor and Ceiling functions are also used at times, but "rounding" generally isn't worth the time it takes to implement. More topics from this board Gold Chocobo without racing?
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Thank you. User Info: phiefer3 phiefer3 11 years ago 5 IIRC from my calculations a long time ago, 10 sylkis greens should be enough to raise any freshly caught wild chocobo to it's max speed, along with giving it some extra stamina and improving their co-op. User Info: gmo gmo 11 years ago 6 Running some figures, it seems to max out any field-caught Great Chocobo's Dash stat and therefore his speed at a worst -case scenario would take 8 Sylkis Greens. User Info: gmo gmo 11 years ago 7 Quick final note: At worst, the slowest Great Chocobo with only five Sylkis Greens, will have at minimum a speed of 67, stamina of , Intelligence of 54 and a Co-Op of User Info: phiefer3 phiefer3 11 years ago 8 I distinctly remember my numbers showing that the worst case scenario was 10 for a freshly caught great, and 11 for a good.
By feeding the Chocobo greens its stats will be augmented. Newly caught chocobos fall in one of the aforementioned eight categories; these ratings determine the chocobo's stats. It is possible to get fairly good racing chocobos by feeding greens to caught high-rating chocobos, but their stats will never go as high as bred chocobos' stats.
A newly born chocobos' stat depends on the nut the chocobo was fed, and on the average of the two parents' stats.
However, all newborn chocobos are set to have the following stats: [2]. Chocobos can be ridden on the world map, directed with the D-pad. The terrain they can cross depends on their color variation. Yellow chocobos can only traverse parts the party can travel while on foot, but faster and without random battles.
Blue chocobos can cross shallow water like the buggy , and green chocobos can cross mountains. Black chocobos can do both and gold chocobos can even cross the ocean. After catching a chocobo from the tracks the player gets to mount it, but once dismounted with the cancel button it will run away unless the player has rented stables at the Chocobo Farm where an option to send the dismounted chocobo to the farm opens up.
Chocobos from the farm can be taken out to be ridden and since they have been tamed they no longer run away when dismounted and will wait in the spot the player left it. Chocobos waiting on the world map appear on the map as a blinking dot.
To mount a tame chocobo the player simply needs to press the action button next to it. This can lead to a vehicles glitch if the player is also near another vehicle, thus attempting to board two "vehicles" at once. Tame chocobos can be taken aboard the Highwind by boarding the airship while mounted on a chocobo. If the player enters the Highwind as an in-game location while the chocobo is onboard it can be interacted with in the stable and been given hay, although this doesn't affect anything.
The player is prompted to ride a chocobo once in the story to cross the marshes outside Mythril Mine, but doing so is not mandatory. To pursue Sephiroth and reach the Mythril Mine, the player must traverse the swamp in front of it, which is guarded by Midgar Zolom. Attempting to defeat the Midgar Zolom is not advised as the player is unlikely to be at a level where they can compete with it.
It is possible but difficult to evade the Zolom and cross the swamp on foot although by saving and reloading the game to reset the position of the Zolom, it is significantly easier , the preferred and intended method is to cross by chocobo. The player may visit the farm nearby and purchase a Chocobo Lure Materia, then fight on the tracks outside. Once it is captured, the party can cross the marshes to reach the mines.
If the player skipped Kalm , Cloud's party members stop him from going deeper into the mines, telling him to go back to Kalm. If the player crossed the marshes on a chocobo, Cloud asks his steed to wait for him outside, which normally can't be done.
In the Gold Saucer resort chocobos race in the Chocobo Square. The inmates from Corel Prison can escape the jail by winning a chocobo race. Cloud Strife wins his party's freedom this way after being captured while hunting for Sephiroth. He is taught how to race by the racing expert Ester. Cloud is the default party member to race, although Tifa and Cid may also volunteer when they are in the party. This is a minigame the player only has to win once in the storyline. The chocobos in the races have two stats: Stamina and Speed.
Speed determines how fast they run, and Stamina determines how long they can run at top speed. On the left side of the screen is a red meter that shows how much Stamina the chocobo has left. When the chocobo runs out of Stamina it will slow down to a crawl and is easily overtaken.
To restore Stamina, the player can hold down the two right shoulder buttons and for the PC version, hold down Page Down and Target , which means one can push the chocobo harder throughout the race. While riding a chocobo two forms of control can be used: Manual and Automatic. Automatic gives complete control to the Chocobo, while Manual gives the player control.
For winning a race the player receives an item, which can either be kept or be traded in for GP, the currency of Gold Saucer. There are four classes for the race: C, B, A and S.
Each is more competitive than the last, and requires a better chocobo to win. To advance to the next class three races in the current class must be won. Winning ten times in a row will prompt the message "This is the winningest jockey in S rank ever since Joe" from Ester, and the player is rewarded with a prize package of items won from the races.
This can be done one of two ways, either breeding chocobos to gain access to each of the breeds or by defeating Ruby Weapon to immediately gain access to a gold chocobo when presented to the Kalm traveler. There are five themes associated with chocobos. When the chocobo is ridden on the world map, "Cinco de Chocobo" plays.
Two variations of the classic victory fanfare play after the player has finished a race: "A Great Success" or "Tango of Tears," depending on whether the player wins or loses the race. Though no live chocobos appear, chocobo-related items are scattered around the world.
A chocobo figurine made out of wood can be seen in Denzel and Marlene's room in the 7th Heaven. Additional appearances include a sign with a chocobo silhouette, advertising the "Chocobo House". Several of these green signs appear while the cast is battling Bahamut SIN , and a directory sign mentioning the Chocobo Farm. A flock of what may be chocobos run across a dirt road in the movie's cinematic ending credits.
When Final Fantasy VII was released in plush toys of the colored chocobos the player can breed in the game were available from Japanese crane catcher games at arcades. In order to breed your two Chocobos again you will need to fight at least ten battles without running away. You need to receive the opposite color and gender of your previous Chocobo so that you can breed the Blue and the Green.
Reset the game using a soft reset by holding L1, L2, R1, R2, Start and Select at the same time and then try again until you succeed. In order to maximize the odds of breeding a Black you need to win approximately 9 races between your two Chocobos. Chocobos that you breed will not be old enough to breed themselves until you have engaged in somewhere between 3 to 18 battles without running away. Complete the battles and then save your game outside of the Chocobo Farm.
Wonderful Chocobos can be captured on the tracks near the Icicle Inn. You can land the Highwind close by on the non-snowy parts of the continent. Wonderful Chocobos are always accompanied by an enemy called a Jumping , but not by any enemies called Bandersnatches if you get a mix of Jumpings with Bandersnatches and a Chocobo it will not be a Wonderful Chocobo.
Jumping enemies are pictured in the screenshot below and look like rabbits while Bandersnatches look like wolves. Fly back to the Chocobo Farm and save your game outside on the world map. Go back into the barn and speak to Choco Billy to have him bring your Wonderful Chocobo into one of the stables. Soft reset your game if the Chocobo is not the opposite gender of your Black Chocobo.
Feed your Black Chocobo around 10 Sylkis Greens until its stats stop increasing. You need to win 12 races between your Black Chocobo and your Wonderful Chocobo in order to guarantee that you receive a Gold Chocobo. Remember that you might have to initiate between 3 to 18 battles again before you can breed your Black Chocobo. Reenter the Chocobo Farm and breed them using a Zeio Nut and do another soft reset until it works. Note that some players have reported that they were only able to obtain a Gold Chocobo by selecting the Black Chocobo first so give this a try if you run into any problems.
You are now the proud owner of a Gold Chocobo. The Gold Chocobo can travel anywhere on the World Map including across oceans. This includes a number of secret areas around the game such as the Materia Caves. Check out the Materia Caves side quest section below for more information:.
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