Its in Delphines chamber in a chest. PSN: Terra It is universally acknowledged that a Zombie in possession of brains, must be in want of more brains. User Info: Luiman It should be in a chest around somewhere in the dungeon. I've never been arrested in solitude but I believe it's called evidence. Or something along those lines. I found it. It was in a room at the top of the stairs. When I first escaped there were two guards in there so I decided to give that room a miss. They were gone when I went back.
More topics from this board How was it for you? Side Quest 1 Answer How do I solve the 3 stone puzzle? Side Quest 5 Answers Where can I find a soul trap weapon? To the left at the bottom of the stairs are the sleeping quarters with a round wooden table with a copy of the Light Armor skill book The Rear Guard on top. There are a total of nine single owned beds all coming out from the north and south walls with five end tables between them, mostly empty, but one has a bottle of wine and a bottle of alto wine on top.
There are two pairs of iron boots and two pairs of Imperial boots beside some of the beds and three Imperial helmets and a bottle of wine on shelves above some of the beds. The stairs descending to the south lead down to a door to Castle Dour Dungeon. The dungeon is located in the basement of Castle Dour and is circular, and serves as Solitude's jail , where you will be sent if you choose to be jailed to pay for any crimes committed in Haafingar. Entering the jail from the Castle above, brings you to a passage that leads onto a balcony above the lowest level where the cell are located.
There is a small set of shelves on your left holding some ruined books and a common book. There are several hanging moss growing from the walls and ceiling in the dungeon. The balcony circles the rooms below. There are wide pillars at regular intervals around the balcony with a passage either in front or behind.
There are many food sacks and barrels against the rear walls with a large coin purse on top of one at the start with a sprig of snowberries on the left. To the north is an unlocked door leading into a guards' rest area, with a small coin purse on a shelving unit and various low-value items scattered about.
Beyond this are some chairs and an oven in the outer wall. Beyond this is an end table with a common book on top. To the west is a door leading to a torture chamber. Beyond this is a dresser against the outer wall containing clothes with a banded iron cuirass on top. Next to this are three wall shelves holding a troll skull , some ruined books and four common books. To the south is another door leading to another room. Past this door is a passage leading to stairs descending to the lower level with many barrels, sacks and crates against the walls.
At the bottom of the stairs are some wall shelves opposite holding clutter. The passage continues to the west with a square table on the left holding a baked potato and beyond that is a set of shelves against the northeast wall holding two common books and a leveled potion of healing.
The passage turns to the west here and farther along, against the north wall is a set of shelves holding a pair of iron gauntlets , an iron cuirass and a bottle of wine with a pair of hide boots beside it. The passage leads around to the passage in front of the cells which are all level-locked, except the one you will be sent to if you are imprisoned, which will always be adept-locked.
It contains a hay pile, a bucket containing a lockpick in the northwestern corner, a square wooden table and two chairs in the northeastern corner and by the southeast corner there is some crumbling mortar that can be activated to escape. Note that activating the crumbling wall will alert nearby guards , and cause the nearest one to investigate your cell, so make your way out quickly. The guard will leave the door of your cell open after investigating.
This can be useful for a stealth-oriented player, as you can then leave your cell and pickpocket the Castle Dour dungeon key from one of the guards. Thus armed, you can unlock both the personal belongings and evidence chests. The cell to the left of yours is occupied, but you cannot interact with the gate. There are a total of five level-locked cells to the right of your cell. Following the passage once you have activated the crumbling wall leads past a broken table with rubble crushing it from above with a random potion of stamina on top.
Just after this is a chair with a random war axe on top. The passage descends a long flight of stairs with a barrel partway down with a medium coin purse on top. At the bottom is a small room with a ladder leading back out into Solitude. You come out behind Angeline's Aromatics , on a level above ground.
The room to the south contains a long wooden table and chair, a set of shelves against the west wall holding two common books, some bread, and cheese, a bunch of lavender and a sprig of snowberries. There is a fireplace in the north wall with some leveled boots nearby, and stair at the back of the room, descending to the south.
At the bottom is a round wooden table and two chairs with two bottles of Nord mead on top of the table. Against the north wall are several crates and food sacks, while against the west wall are some wall shelves holding an iron sword and war axe , a pair of leather bracers , two poisons, and an empty petty soul gem. To the left is a wooden table with an iron helmet , leveled bracers, a leveled sword, a leveled battleaxe, and a leveled cuirass on top, and a pair of leather boots underneath.
Against the south wall is the evidence chest as well as a leveled warhammer and soul gem, while to the left, in the southeastern corner is a stack of barrels, one of which containing ingredients. Against the east wall is a table with the prisoner belongings chest, a soul gem, a weapon, and a shield on top.
This table is in front of a hole in the wall, through which you can access the chest if escaping your cell through the crumbling wall. The torture chamber to the west contains two small cages hanging from the ceiling, a dead prisoner who can be looted for a few septims in one of them and a rack between them.
It is still recommended having a high Sneak skill to avoid the guards. The Jail in Morthal is said to be one of the easiest jails to escape from. Last Edited: 4 Nov am. Was this guide helpful?
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