How many points for finishing scrabble




















Always agree on a dictionary to use for challenges before you begin a game. How does that help us? There is an official Scrabble dictionary. How do you game them for your benefit? Those books are designed to keep the game simon-pure. If you want an edge, pick a dictionary that you know is easier on slang and neologisms than the official list.

That gives you a whole pocketful of words that may never occur to your opponents to play. Better yet, if someone challenges you on it, they lose a turn and you rake in points. The nice thing about using a dictionary is your word only has to be in the dictionary. The best way to implement this trick is to stuff big things in small packages. XU an out-of-date Vietnamese currency and ZAX a tool for cutting slate are other examples of big things in small packages.

This is the dark side of increasing your vocabulary with the various high-scoring cultural obscurities above. Learning words that are common in dictionaries but unknown in conversation is also beautiful bait. Lay down ZAXES on a triple word score and count the seconds until your opponent asserts a righteous — and entirely invalid — challenge.

No turn for them. Free turn full of scoring opportunities for you. Premium squares: using those bonus squares to your advantage seem pretty straightforward. How are we to co-opt them into our nefarious Scrabble schemes? Remember this rule always: any amount of points for you is better than any amount of points for your opponent. A blank tile is considered better than an "A". These tiles are placed into the bag once more.

Starting the game, each player begins their turn by drawing seven tiles apiece from the bag. The player can do one of three things on a turn.

The player can place a word, exchange tiles or pass. Most of the time, the player will take the option of playing a word. Exchanging tiles allows a player to replace anywhere between one and all of the tiles on the player's rack.

If this option is taken, the player cannot do anything else that hand. Therefore, a tile exchange cannot be performed on a turn when the player places a word on the board.

A player may pass at any time. If all player's pass twice in a row, then the game ends. The First Word Score A player begins the game by placing a word on the star square at the center of the board. This star acts as a double word score. The star cell does not act as a double word score for subsequent players playing off the center square. Play continues in a clockwise direction around the Scrabble board. Replacing Scrabble Tiles When a player places tiles on the Scrabble board, that player draws new tiles from the tile bag, adding until that player's number of tiles equals seven.

The player must not look at the tiles when choosing new ones. Tile selection is usually done by holding the bag above the eye line, then reaching into the bag to add tiles one by one.

The Fifty Point Bonus When a player is able to place all seven tiles from the tile rack on the board at the same time, that player receives a 50 point bonus. In end game scenarios, when the players hold less than the standard seven tiles, a player does not get the 50 point bonus for using all the tiles on the rack.

The End of a Scrabble Game When all of the tiles have been taken from the bag and one player has used all of the tiles on their rack, then the game ends. Tallying Scrabble Scores Once the game has ended, each player counts the points on the tiles left remaining in their rack. Always keep 7 tiles on each rack, unless there are not enough tiles left. The letters placed in a single turn must all be in a single horizontal row or in a single vertical column, and the letters placed plus letters already on the board must form a single word from the dictionary, with no gaps.

Each new word must connect to the existing words, in one of the following ways: Adding one or more letters to a word or letters already on the board. Placing a word at right angles to a word already on the board.

The new word must use one of the letters already on the board or must add a letter to one of the words on the board. Placing a complete word parallel to a word already played so that adjacent letters also form complete words.

Any new words formed by these connections must also be in the dictionary. Each of the two blank tiles may be used as any letter. When playing a blank, you must state which letter it represents. It remains that letter for the rest of the game. You may use a turn to exchange all, some, or none of the letters.

To do this, place your discarded letter s facedown. Draw the same number of letters from the pool of remaining letters, and then mix your discarded letter s into the pool. This ends your turn. You may not exchange more tiles from your rack than are in the pool or are in your rack, of course , but there is no other limit on how many tiles you may exchange.

The game ends when: all of the letters are either in the player's racks or on the board, and one player uses his or her last letter or both players exchange some number of tiles twice in a row for a total of four exchanges. The score for each turn is the sum of the letter values in each word s formed or modified on that turn, plus the additional points obtained from placing letters on Premium Squares.



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